Gameplay

Now that you have created a character, gather your friends around the table or hop on Discord. You are ready to play. Follow the campaign leader's story using your imagination to respond to actions and conflicts within the world. Players can make actions that may potentially change any plan the campaign leader may have had. Both players and leader should be on their toes.

Supplies
Players will need


 * Two 6-sided dice
 * Completed Character Sheet

Campaign leader will need


 * Two 6-sided dice
 * Player Spreadsheet
 * Campaign guide
 * Weapons & Items cards (optional)

Combat & Actions
In any given situation an action or fight may require combat, action or defensive rolls.

Attacking Rolls
The one completing the action or attack is the attacker. In the case where the attacker is an NPC, the campaign leader will make the attacking rolls. The attacker rolls one die and adds the appropriate modifier (as determined by the campaign leader).

Defensive Rolls
The player, enemy, or object being targeted is the defender. In the case where the defender is an object or an NPC, the campaign leader will make the defensive rolls. The defender rolls two dice.

Speed Bonus
If the action is between two entities with a speed modifier, take the difference between the speed and add it to the winner's modifier for this action only.

If the [defensive roll + speed bonus (if applicable)] is higher than [attacking roll + modifier + speed bonus (if applicable)] the action fails.

Combat Example
Soldier with Crowbar and no EQ/Level Bonuses (r:+0, m:+4, s:+1, w:+0, speed:3) attacks enemy. Player rolls 4 & [m: +4] for a combat roll of 8. The enemy rolls two defensive dice [3 and 4] for a total of 7. The player's speed is 2. The enemy's speed is 3. The enemy adds +1 to their roll for a new total of 8. The combat action is a draw. The player and enemy roll one die The player rolls a 3 and the enemy rolls a 7. The enemy has blocked the attack.

”Days”
Certain aspects of a session may be limited and reset upon new “Days” in the game (e.g.: EQ’s). A “Day” can be determined by the campaign leader or real time. Beginning a new play session on a new day will also begin the “day” in-game, even if previous session was mid-combat.

NOTE: “Days” do not affect HP.

Leveling Up
The campaign leader should set specific benchmarks for when leveling up should occur. Players do not need to be made aware of these benchmarks. When a player levels up they roll a die. Add this roll to your character’s HP. The character also receives +1 to any modifier.

Healing
If your party has a healer, they can use their healing powers to increase a damaged player’s HP. The healer cannot raise a player’s HP above [Starting HP + Level Up Bonuses]. To heal, the healer rolls 1 die and adds their wisdom modifier.

Death
If a player’s HP reaches 0 they are dead. A healer cannot fix death. Optionally, a player who's character has died can create a new character. The party will meet this new character on the next "day."